| Educational Attainment Breakdown for Desktop Publishers |
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College or Higher |
41.8% |
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Some College |
27.7% |
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High School or Less |
30.5% |
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Most Significant Source of Postsecondary Education or Training
Postsecondary vocational award
Source: U.S. Department of Labor
Most desktop publishers learn their skills by taking classes, completing a certificate program offered on line or through an accredited academic program, or through experience on the job. Experience is the best training and many desktop publishers get started just by experimenting with the software and developing a knack for designing and laying out material for publication.
Education and training. There is generally no educational requirement for the job of desktop publisher. Most people learn on the job or by taking classes on line or through local learning centers that teach the latest software. For those who are interested in pursuing a career in desktop publishing, an associate degree or a bachelor's degree in graphic arts, graphic communications, or graphic design is preferred. Graphic arts programs are a good way to learn about the desktop publishing software used to format pages; assign type characteristics; and import text and graphics into electronic page layouts. The programs teach print and graphic design fundamentals and provide an extensive background in imaging, prepress operations, print reproduction, and emerging media. Courses in other aspects of printing also are available at vocational-technical institutes, industry-sponsored update and retraining programs, and private trade and technical schools.
Other qualifications. Although formal training is not always required, those with certificates or degrees will have the best job opportunities. Most employers prefer to hire people who have at least a high school diploma and who possess good communication skills, basic computer skills, and a strong work ethic. Desktop publishers should be able to deal courteously with people, because they have to interact with customers and clients and be able to express design concepts and layout options with them. They also may have to do simple math calculations and compute ratios to scale graphics and artwork and estimate job costs. A basic understanding and facility with computers, printers, scanners, and other office equipment and technologies also is needed to work as a desktop publisher.
Desktop publishers need good manual dexterity, and they must be able to pay attention to detail and work independently. Good eyesight, including visual acuity, depth perception, a wide field of view, color vision, and the ability to focus quickly also are assets. Artistic ability often is a plus. Employers also seek persons who are even tempered and adaptableimportant qualities for workers who often must meet deadlines and learn how to operate new equipment.
Advancement. Workers with limited training and experience assist more experienced staff on projects while they learn the software and gain practical experience. They advance on the basis of their demonstrated mastery of skills. Desktop publishing software continues to evolve and gain in technological sophistication. As a result, desktop publishers need to keep abreast of the latest developments and how to use new software and equipment. As they gain experience, they may advance to positions with greater responsibility. Some may move into supervisory or management positions. Other desktop publishers may start their own companies or work as independent consultants, while those with more artistic talent and further education may find job opportunities in graphic design or commercial art positions.
Source: U.S. Department of Labor's Occupational Outlook Handbook
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